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  • JavaScriptИсследование конструкции высокоточной миниатюрной северной ГСН • Май 4, 2024, 10:55 д.п.

    The Twitch streamer beats Elden Ring Without Damage Of Any Kind On April 1, Twitch streamer Seki made an impressive performance from FromSoftware's Elden Ring. After many attempts and hours of practice Seki became an expert and completed what appeared to be world's first recorded no-hit/no-dama...

    The Twitch streamer beats Elden Ring Without Damage Of Any Kind

    On April 1, Twitch streamer Seki made an impressive performance from FromSoftware's Elden Ring. After many attempts and hours of practice Seki became an expert and completed what appeared to be world's first recorded no-hit/no-damage run on Elden Ring.

    Seki's no-hit/no damage run took just under 3 hours to complete and was done live on stream and he posted an image of his victory shortly afterwards on Twitter with a giddy announcement of the victory. On Twitter, Seki said that his incredible run was "world's first." Some have questioned the validity of this claim and pointed to a previous run of streamer GinoMachino from the 13th of March. While GinoMachino was able to complete Elden Ring without taking any hits, that run is far from what Seki achieved.

    "No-Hit/No Damage" is more difficult than a regular no-hit runner since the player cannot suffer any kind of environmental damage like poison, fall damage etc," Seki explained to MMOexp. "This creates a challenge for the run since I don't have access to buffs like Red-Feathered Bladesword that can boost my damage output if I had low health."

    This means Seki is required to stay clear of any type of injury, whether big or small, during the entire run. Consider how many times you've played Elden Ring and accidentally fell and sustained some fall injuries or gotten poisoned in a swamp. If something similar happens for Seki during his run, he'll need to start from scratch. This can turn a difficult and challenging sport into an even more difficult challenge to take on.

    The excitement of watching the run go off is wild. Being able to watch someone complete Elden Ring in under 3 hours without their health bar ever going down is very interesting even if you (like me) don't have any interest in FromSoftware games as well as Elden Ring. (There is one point during the course when Seki wears a unique talisman that boosts his damage and health. The moment he puts it on the health bar of his character expands and it appears as if Seki has been hit however, this is simply the way it works.)

    Based on the streamster who has done similar no-hit runs in different FromSoftware games, including Sekiro the game, he logged more than 130 hours just trying to achieve this no-hit, no-damage run. This involved planning, practicing as well as countless attempts. In terms of the gear Seki is using to beat Elden Ring without taking any harm, it's a standard kit with a fan favorite moonveil katana.

    "I use a dexterity/intelligence build. My primary weapon is the Moonveil Katana," explained Seki. He also employs the spell known as Rock Sling to help to eliminate mobs within certain areas within the game. Sometimes, with a run like this, you discover that a particular and unusual aspect of the game is the most difficult thing to tackle, such as a random section filled with toxic enemies or something similar to that. But Seki explained to me that poetically, the hardest part of the entire race was towards the end.

    "The most difficult part of the entire run for me is the last boss, Elden Beast," Seki said. Seki."It comes with a particular move that is infamously inexcusable: Elden Stars. One of the only ways to possibly avoid it is to slam him with a hammer as he casts the spell. It took many hours of precise practice and training in order to perform the spell correctly."So Seki sometimes wouldn't fail at a race until the very end of the game, even though he'd been basically playing an excellent game up to that point. And if the boss hit him or did any damage to him at all, he'd have to restart the whole thing.

    After pulling off an amazing feat, many might want to rest and take a break. Maybe play the game normally and unwind a bit. However, that's not what Seki has in mind. Seki told me it's his plan to start working on pulling off an "All Remembrances No-Hit" run which he says is a "true challenge of the mind." Seki is also excited about the ever-growing speedrunning and hitless running community that is Elden Ring."I would love to see the hitless community unite to invent new strategies to beat the game."Meanwhile many other folks are still trying to just beat the first boss in Elden Ring.
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  • ФилософияMMOexp Diablo 4: there is a lot of Dungeons • Май 4, 2024, 10:54 д.п.

    For years, many assumed Skull and Bones was a ghost ship; the Ubisoft pirate game that would never make it to harbour. Having suffered six public delays, it is one of the most frequently postponed games of all time. The near total silence that surrounded it year after year convinced people that ...

    For years, many assumed Skull and Bones was a ghost ship; the Ubisoft pirate game that would never make it to harbour. Having suffered six public delays, it is one of the most frequently postponed games of all time. The near total silence that surrounded it year after year convinced people that it was either permanently anchored at the port of development hell, or that it had already sunk to the bottom of the ocean. But within the halls of Ubisoft Singapore, hundreds of developers were navigating a storm of design problems in hunt of their white whale.

    Skull and Bones first surfaced in 2017, with Ubisoft presenting a tantalizing glimpse into a world of high-seas piracy and naval warfare. Set in the tumultuous waters of the Indian Ocean during the Golden Age of Piracy, the game promised players the opportunity to captain their own ship, engage in fierce naval battles, and plunder riches amidst a backdrop of colonial power struggles.

    With the success of Ubisoft's Assassin's Creed Black Flag, which introduced naval combat to critical acclaim, anticipation for Skull and Bones was high. Players hungered for more immersive pirate experiences, and Skull and Bones seemed poised to deliver just that.

    However, as the years passed, the game seemed to vanish from the horizon. Delay after delay pushed its release date further and further into the future, leaving fans to wonder if they would ever get their hands on it. Speculation ran rampant, with rumors swirling about the troubled development process and the challenges faced by the development team.

    Behind the scenes, the reality was far from the image of a ship lost at sea. Inside Ubisoft Singapore, the studio spearheading the project, a dedicated team of developers was hard at work, navigating the treacherous waters of game development.

    One of the main challenges faced by the Skull and Bones team was striking the right balance between historical authenticity and gameplay mechanics. The Golden Age of Piracy was a period of complex geopolitics, with multiple European powers vying for control of lucrative trade routes. Capturing the essence of this era while still delivering an engaging and accessible gameplay experience proved to be no easy task.

    Another hurdle was refining the game's naval combat mechanics. While Assassin's Creed Black Flag had laid a solid foundation, Skull and Bones aimed to take naval warfare to the next level, with more sophisticated ship handling, tactics, and customization options. Achieving this level of depth and realism required countless hours of iteration and fine-tuning.

    Furthermore, the team faced pressure to differentiate Skull and Bones from other pirate-themed games on the market. With titles like Sea of Thieves capturing players' imaginations, Ubisoft knew they needed to deliver something truly unique to stand out in a crowded genre.

    Despite these challenges, the developers remained committed to their vision, drawing inspiration from history, literature, and film to create a rich and immersive world for players to explore. From the bustling ports of Nassau to the stormy seas of the Indian Ocean, every aspect of the game was painstakingly crafted to evoke the spirit of the age of piracy.

    As the years went by, snippets of information began to trickle out, offering glimpses into the progress being made behind the scenes. Screenshots, concept art, and occasional interviews with developers kept the flame of anticipation alive, even as the game's release date continued to elude fans.

    In 2023, Ubisoft finally broke their silence with a new trailer and a promise of more information to come. The trailer showcased stunning visuals, intense naval battles, and the promise of epic adventures on the high seas. While the announcement was met with excitement from fans, many remained cautious, wary of getting their hopes up after years of disappointment.

    Despite the delays and the uncertainty surrounding its release, Skull and Bones remains one of the most anticipated games in recent memory. Its ambitious scope, immersive setting, and promise of high-seas adventure have captured the imaginations of players around the world.

    As Ubisoft continues to navigate the final stretch of development, the anticipation for Skull and Bones has reached a fever pitch. With each passing day, fans eagerly await news of a release date, hoping that their long wait will soon be rewarded with the chance to set sail on their own pirate adventure.

    In the end, Skull and Bones may have weathered more storms than most games ever face, but if the dedication and passion of its developers are any indication, it may yet emerge triumphant, ready to claim its place as one of the most memorable pirate games of all time. Until then, fans will continue to keep a weather eye on the horizon, eagerly awaiting the day when they can finally embark on their own journey into the Golden Age of Piracy.
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  • Общие вопросы программированияApplication of Gyroscope Theodolite in Measurement of Long Underground Wires • Май 4, 2024, 10:51 д.п.

    10 Tristan Wirfs - LT - 92 OVR After acceptable the Super Bowl with the Buccaneers in his amateur season, Tristan Wirfs has fabricated the aftermost two afterwards Pro Bowls. He's had some abrasion issues but his appointment aback he's on the acreage has accustomed scouts all the affirmation the...

    10 Tristan Wirfs - LT - 92 OVR
    After acceptable the Super Bowl with the Buccaneers in his amateur season, Tristan Wirfs has fabricated the aftermost two afterwards Pro Bowls. He's had some abrasion issues but his appointment aback he's on the acreage has accustomed scouts all the affirmation they allegation to cede a verdict.

    Wirfs was the one connected as Tampa Bay absent some of their best abhorrent linemen to chargeless agency. Thankfully, they retained Wirfs who is accessible to be the cornerstone of the band aback the issues at quarterback get ironed out.

    9 Quenton Nelson - LG - 92 OVR
    Quenton Nelson is been to the Pro Bowl for every year of his five-year career admitting actuality on a Colts aggregation that has apparent some astringent ups and downs. In the bosom of a downturn, Nelson still angry in an absorbing achievement in 2022.

    Nelson has additionally started in all but four amateur during this span, assuming an abnormal bloom for the position. If he stays advantageous and Indianapolis can accumulated out their issues at quarterback, Nelson's OVR should dispatch as the assay progresses.

    8 Joel Bitonio - LG - 92 OVR
    Joel Bitonio is the highest-ranked larboard bouncer on this anniversary but his OVR should be akin higher. He's been to the aftermost bristles Pro Bowls in a row and blocks for Nick Chubb who appropriately runs through the gaps that Bitonio creates.

    The Browns weren't absolute absorbing aftermost year admitting accepting top-rated players at advanced receiver, alive back, quarterback, and a stout defense. If Cleveland can get this ironed out, apprehend Bitonio to dispatch akin academy on this list.

    7 Jason Kelce - C - 92 OVR
    Jason Kelce is rated as the best centermost in the NFL. He's been to the Pro Bowl 6 times and his aftermost 3 appearances accept been consecutive, so he's arena at his accomplished akin for an Eagles aggregation that loves to run up the gut.

    Great Arcade Sports Amateur That Accept Aged Well

    The best safeties about like to assault up the boilerplate but teams apperceive bigger than to do that in Philadelphia. Kelce's intelligence and adeptness to detect out the assault is unrivaled. If the blow of the aggregation continues, to perform, he's accessible to win accession Super Bowl.

    6 Andrew Thomas - LT - 92 OVR
    Coming off of a anaplasty on his foot, abounding were afraid about how Andrew Thomas would acclimatize to the league. But 2022 was his best assay yet and he played a huge role in the Giants demography a colossal apprenticed advanced afterwards years of mediocrity.

    Going adjoin the best arresting linemen and linebackers, Thomas is fearless, ambience up lanes for Barkley and giving Jones affluence of time to throw. If New York continues to improve, Thomas should be advised a cornerstone to achieve a added playoff run abutting year.

    5 Chris Lindstrom - RG - 93 OVR
    Making it to his aboriginal Pro Bowl, Lindstrom has taken achieve advanced every year as a player. Although Mariota struggled at quarterback, Lindstrom gave him some animation allowance up the boilerplate and abundantly assisted in the alive game.

    When Madden NFL 24 was initially revealed, gamers adeptness not accept anticipation to use the Atlanta Falcons. But for alive backs that like to go amid the tackles and quarterbacks that like a apple-pie throwing lane over the middle, there are few bigger options.
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